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Thread Statistics | Show CCP posts - 17 post(s) |

Naomi Anthar
314
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Posted - 2014.04.07 17:05:00 -
[1] - Quote
You actually managed to post this thread and you also said BS are coming out this week. Cool..
Overral +1 i'm pleased with changes. Although ... why such nerf to phantasm CPU. Just beacuse it "should not use mwd" ? It is still 25 cpu difference not 45 between AB and mwd.
Also why 200 pwg nerf on Ashimmu ? Medium unstable power fluctator is 175 pwg also ...
I'm asking because thoser nerfs are bigger than it looks - it's pre 25% bonus from skill and/or x% bonus from implants.
Glad vigilant lost some pwg, but sadly you buffed it's other stats - like speed, lockrange. Mostly unwelcome buffs to this already overpowered ship.
Cynabal - you got outdated info it's no longer op ... now it will no longer be even decent. Same story with dramiel ... ship is going to be medicore at best.
Final oppinion :
Phantasm - 9/10 great ship . Should be best laser combat cruiser in this game , as it should be.
Ashimmu - 9/10 same as above. Less damage than phantasm - although additional low and more drones can actually help with this problem. I think dual web ashimmus can work without cap booster with new nos mechanics - yet to be seen. Also it will be able to throw in additional heat sink so it may end up as decent solo pvp boat with maybe dual rep and with 2x 28km fed navy webs ... It will still remain very good gang boat - huge utility as always, you can still fit it with neuts like always. 5 is still many.
Gila ... I like it. Yes honestly i like it very much. That is definition of unique bonus. 10/10. Should tank like beast and damage retaded damage. + drones wont die to smartbombs just like that. If you complain about lack of sentries ... - you can still use ishtar, you can still use navy vexor or stratios. Thats good amounf of ships you can use to do the sentry job. Give gila a chance to be better at something else - and it will be.
Vigilant - op web bonus as always. Most welcome by anyone sane pwg nerf - but speed and lockrange as compensation - really uncessary. Ship will be for sure still super strong. Maybe that is good in the end . It's pirate ship in the end ... 6/10
Cynabal - sadly getting huge nerfs. It aint webbing like vigilant, it aint tanking like gila. It got nothing extraordinary for it going now. But it would be still good ship. If not that pwg/cpu nerf. 2/10
Cynabal is going pay ultimate price for outdate info of Devs ... CCP i agree ship used to be op. But with recent rebalances it's not that good anymore as it used to be. It is still very strong. And it should remain that way. A bit disapointed there.
With rest of ships : GOOD JOB.
I want to praise one thing especially : that you did not forget about missing phantasm slot. I expect nightmare gets same treatment. |

Naomi Anthar
315
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Posted - 2014.04.07 17:08:00 -
[2] - Quote
Aglais wrote:Harvey James wrote:gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
1. Stop with the endless spouting of removing a slot from Gurista ships "because other drone ships have that". This is a Pirate faction ship. Those restrictions do not apply because pirate faction ships are a much higher meta level. How do you not understand this. 2. Intended. Part of the Gurista 'flavour' has always been having comparatively light hulls. The Worm also follows this pattern, as does the Rattler. 3. Comparable to it's current DPS, but more balanced between missiles and drones rather than being purely drone based DPS (which may be helpful indeed), as far as I can tell. 4. Gurista ships are as much Gallente ships as they are Caldari, despite having the model of Caldari ships.
Sadly you are not right ... if you get 12 effective medium drones without even mounting gun... i would expect there should be some sort of compensation.
I don't want to complain on it ... luckily for me i got 60 gilas and around 70 worms ... gonna sell it then complain hahahaha |

Naomi Anthar
315
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Posted - 2014.04.07 17:42:00 -
[3] - Quote
Medalyn Isis wrote:The Phantasm is a broken concept imo. What is the point in having all that speed if the lasers cannot track and the shield bumps up the signature. And I notice the increase in low slots, so are we expected to armour tank this thing now?
Sansha just seems like a completely broken concept now.
And lol at all the people getting excited that the Phantasm will be travelling some ridiculous speed, completely forgetting the fact that it is not a tengu or a loki fitted with missiles, so your going to be hitting f all.
Edit - Why not just balance the armour and shield of the sansha ships now, including the succubus, because if you are seriously wanting to offer people a dual option to tank, then the stats should reflect that.
You are talking like almost mwd speed that is not getting owned my scram is not godsend thing ... mkay. You can manually adjust your speed while flying ... and pilot your ship also - instead of orbiting 24/7. It helps to hit stuff, trust me. But you can also just move fast as hell to catch something you want to catch or disengage if you have to. You are really think it's nothing ? Cmon.
Nah 2 more lows are good stuff - you can armor tank it now. But sure you are not forced to do so. 6 mids are still 6 mids - that is a lot on cruiser. If people shield tank cruisers with 3 or 4 mids - i'm sure you can still shield tank ship with 6 mids.
Look at lows as place where you can get nanos, heat sinks, tracking enhancers (for your problem to hit the stuff - it also does work better on phantasm due to hull tracking bonus).
Phantasm is strong, period - about the fking time ;). |

Naomi Anthar
315
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Posted - 2014.04.07 17:49:00 -
[4] - Quote
Destoya wrote:Where's Dinsdale, this is yet another DEVASTATION of sentry drones by the null-sec mafia.
In seriousness though, the PG amounts on Cynabal and Gila are worrying me a lot.
Gila used to completely forgo any missiles since it was focused on the sentry range and lack of CPU after drone module. While these super-bonused mediums do a lot of damage, the new Gila gets a very strong missile DPS bonus, but sort of lacks the powergrid to do anything with that. I have to EFT it up a bit but it just seems pretty awkward.
On Cynabal as others have stated already it's pretty disappointing since the ship wasn't terribly strong before. It also basically removes the kiting arty cynabal, a niche role for the ship which I really enjoyed. With the other fast cruisers (namely vagabond) as strong as they are, it's hard for me to justify this nerf.
You are trolling or what : 12 effective medium drones + 6 effective launchers ( as many as you get on ashimmu - and majority of its dps comes from those turrets) is not enough ? hell even if you mount standard rocket launchers/ lml instead of rapids - damage is still going to be substantial.
YES people forget you can use rocket launchers/ light missile launchers on such boat . And sure you won't lack pwg/cpu for those.
But it does not mean you won't be able to fit rapids. Can't eft thing now tho.
But any complains on Gila performance are joke right ? I don't complain myself i still have to sell many worms/gilas/rattles ... But don't get too crazy.
Too overpowered hull will get nerfed very fast aswell. Keep it just overpowered, |

Naomi Anthar
315
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Posted - 2014.04.07 18:50:00 -
[5] - Quote
Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake.
More like long live rattlesnake ! With Ogres of course ;)). |

Naomi Anthar
315
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Posted - 2014.04.07 18:57:00 -
[6] - Quote
@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. |

Naomi Anthar
315
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Posted - 2014.04.07 19:01:00 -
[7] - Quote
Harvey James wrote:phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway..
The major problem for said frig is ... will it go faster than phantasm with ab on ? Sure 25 band would be cool on phantasm. But i have strong feeling it can actually outrun ab frigs in scram range LOL. Which is not bad at all hahaha.
And don't touch armor ... i can already see some armor tanked succubus/phantasm ! Not like it is bad. After all they drop armor modules all along ;). |

Naomi Anthar
315
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Posted - 2014.04.07 19:24:00 -
[8] - Quote
Chris Winter wrote:Naomi Anthar wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. More like long live rattlesnake ! With Ogres of course ;)). Yay! I can use slow drones that don't have a chance in hell of making it back into my dronebay before getting blapped off the field! Wait, what?
Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. |

Naomi Anthar
315
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Posted - 2014.04.07 21:20:00 -
[9] - Quote
TrouserDeagle wrote:Chris Winter wrote:Naomi Anthar wrote:Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. They'll be 20% faster. Whoop-de-doo. That's not really sufficient to get them to move fast enough to get back into my hold before they die. And the EHP will be enough for them to last 50% of the way back into my drone bay instead of 10%...yay... it is if you're brawling. with drag and drop drones, if you try and shoot the drones on a droneship up close, you're pretty much throwing the fight.
Well said ... funny is that everyone expects every single drone boat to be sniping with drones. Which is actually completly against gallente mindset. You are expected to burn to your opponent drop drones and melt him with guns/launchers/drones. Sniping with sentries is just one possibility. Once you get your target scrammed/webbed (or maybe even dual webbed) you can apply damage from bigger drones.
I'm happy that we can see some use for other drones other than small and sentries. Keep good work CCP on this topic. |

Naomi Anthar
315
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Posted - 2014.04.07 21:46:00 -
[10] - Quote
Deen Wispa wrote:re: Gila
Can you give it a bonus to missile damage rather than kin/therm? People can easily counter the proposed bonuses by heavily stacking on kin/therm resist.
Sure it's like they can counter both thermal and kinetic AND explosive and em from 12 medium drones ...oh wait a moment ... |
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Naomi Anthar
317
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Posted - 2014.04.07 23:31:00 -
[11] - Quote
Grath Telkin wrote:I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid.
Actually i disagree completly - complelty ******** dps of Vigilant combined with actually VERY good tank + 2x 90% webs was way over top. Maybe time to make decision - dps or tank ... because this ship had too much going for it. Fitting neutrons 24/7 without losing any utility or tank was rather disgusting on this ship.
If vigilants will end up flying with 1600plate again and 2x 90% webs mwding around ... at least i hope they will do this with electrons.
On the other hand Cynabal actually had only speed/agility and fittings making it so good boat. Now you can forget about silly but funny concept of Arty Cyna. |

Naomi Anthar
319
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Posted - 2014.04.08 00:18:00 -
[12] - Quote
Grath Telkin wrote:Naomi Anthar wrote:Grath Telkin wrote:I kinda praised the thread a little too soon i guess, I hadn't noticed the fairly massive reductions in grid to the serpentis and angel ship.
Lets not be silly nobody was running around screaming about how much grid the vigilant had, it was a ship that was tight to fit for armor or easy to fit for shields, you've effectively just curb stomped its ability to fit its racially native armor tank.
Don't do that.
The Cynabal I'm more indifferent about, I feel its had a relative ease of fitting that few ships ever got, however since a Cynaball fit with a cloak has a higher scan res than a vaga without a cloak I find it odd that you went after its Power Grid. Actually i disagree completly - complelty ******** dps of Vigilant combined with actually VERY good tank + 2x 90% webs was way over top. Maybe time to make decision - dps or tank ... because this ship had too much going for it. Fitting neutrons 24/7 without losing any utility or tank was rather disgusting on this ship. If vigilants will end up flying with 1600plate again and 2x 90% webs mwding around ... at least i hope they will do this with electrons. On the other hand Cynabal actually had only speed/agility and fittings making it so good boat. Now you can forget about silly but funny concept of Arty Cyna. Edit i just have open eft with fit of "balanced" Vigilant: few numbers to throw in : 999 dps with void oh - no implants just all V. YES ALMOST 1000 dps - with hammerheads - because why not with 2x 90% webs. With hobs its still 939 dps ... if you fancy to have also flight of hornets 300, 50,626 ehp 1489 cold speed mwd 2x 90% webs I'm all for fun and unique AND powerful pirate ships. But that one was about to be cut a bit. Glad it happend. For me it did not get enough nerfs. Yea, how dare it have the hit points of a tank fit gang bonused recon and or beef fit maller while doing damage.
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
And on top of that - it is going to be faster now , with more lock range - you just downgrade guns. So you will still do Battleship dps - but a bit less. |

Naomi Anthar
319
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Posted - 2014.04.08 00:30:00 -
[13] - Quote
Grath Telkin wrote:Naomi Anthar wrote:
"while doing BATTLESHIP DAMAGE with damage application of frigate" fix it for you. Also it is faster than said maller , does better with cap problems. Also it does recon ship job better than recon ship at short ranges.
Yea, how it dares ...
Its damage is on par with things like the Thorax (830 DPS) and the Vexor (1k dps), stop being so dramatic
200 more dps over said thorax ... is still noticeable difference and Vexor dps ... not sure from what hole you got the numbers. But i bet this hole start with "A" letter. Either way those ships will have close to 0 tank while doing this dps, and completly 0 utility ... yeah and not even close to being apply this dps so easily.
I'm not dramatic - you can keep your vigilant if you ask me. But by saying it is so nerfed by the changes is quiet silly.
Just because you will have to fit ions now ? Still its going to be outstanding and well performing ship. Now also with more speed and lockrange for rail retardness. |

Naomi Anthar
319
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Posted - 2014.04.08 01:06:00 -
[14] - Quote
Kaarous Aldurald wrote:
Notice how both of those ships are T1 cruisers, with negligible cost in comparison to the Vigilant? And yes, the Vexor can output about 1k with heat, full rack of guns, double webs, and (I think) Heavy Drones is where those numbers come from.
The Vigilant damn well better be superior in some ways, otherwise there is literally no reason to fly it compared to the T1 Gallente cruisers.
That whole "niche" thing that Grath was talking about? That means that ships have a reason to exist. What you're talking about, is that apparently the Cynabal should be worse than the Stabber. Because that's what you're asking for, by complaining about the Vigilant in comparison to the T1 Gallente cruisers.
Nah by all means i don't want to Vigilant to end up as bad ship. You don't get something. The so called "market" actually put vigilant where it belongs. Ship is superior to other pirate cruisers right now. It's simple - if there would be low demand on this hull - price would drop. But you know what ? People want it for insane dps/ insane utility/ very solid tank combined with good speed. Now that this is ship without single drawback, no single i repeat. Fitting it is actually pretty easy aswell.
New Vigilant will be same as previous ... INSANE, but a bit less. Still insane.
With Cyna story will be pretty diffrent. It does not bring dps of vigilant to the table, aswell as no utility or tank. All Cyna is fittings/mobility. Actually i think it is not op (as pirate cruiser of course) ... it was just some other ships underperforming. Which was fixed (AHAC balance pass, t1 balance pass, navy cruisers balance pass). So it should stay as it is with other pirate cruisers getting treatement.
And stop saying that i said something i did not ! You can actually check my posts where i'm not happy about Cyna changes. Being liar won't help in forum where you can browse previous posts in topic. |

Naomi Anthar
320
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Posted - 2014.04.08 01:43:00 -
[15] - Quote
Midori Tsu wrote:I feel like the phantasm could do with better cap life.
I already did play with numbers, with extra 105 cap (more with skills/implants) AND that it will now not be penalized by mwd (19%total - for meta one) and it won't consume as much per activation with ab compared to mwd. It actually got hella lot of cap life and even can apply some neut pressure !
Even more you can get away without cap booster now. So you get additional mid to play with , not just 2 lows. |

Naomi Anthar
320
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Posted - 2014.04.08 03:33:00 -
[16] - Quote
Mobility (max velocity / agility / mass / align time): 208(+33) / 3.6 / 1003000 / 5.01s
I think it's typo. Because if not. We got new king of agility in Ashimmu - which is surprising. Should be 0.6 agility probably.
Also in Cynabal agility - it says -0.0045 - one could say it is improvement. But the final number is oddly 0.45 compared to live 0.42 - so it actually is LESS agile on top of extra mass. It should be 0.4155 right ?
Didn't see those before. I'm sure it's not intended. Tho it would be cool if ashimmu would align like that ;>. |

Naomi Anthar
321
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Posted - 2014.04.08 04:31:00 -
[17] - Quote
Xavier Azabu wrote: STUFF
Yeah yeah you are right. Vigilant prolly gonna drop in price to 5kk isk. Because who would pay more if you can get thorax to do it's job better at 10-11kk isk now.
You can sell your vigilants to me - i will even pay 20kk isk . I do this as act of mercy. Because this ship is going to suck so much as this guy said.
Contract to this character - accepting in high sec/low sec only. |

Naomi Anthar
321
|
Posted - 2014.04.08 08:55:00 -
[18] - Quote
Callidus Marus wrote:I don't get the PG reduction on the vigilant.
At all times that ship was just a shiney bling ship and was never viable as an pvp platform of any kind.
yes it's got a lot of dps and an extremly powerfull web. but thats it. it can't tank well it's not incredible fast and has no utility. it's an 500mio gank ship. I don't get the nerf there. more lock range is cool but won't do much.
It competes to a deimos and a proteus both are more flexible and better in most pvp situations. (deimos not much but at least it got good resistance-> which opens up a lot of powerfull setups).
And since when do people think the vigilant is a powerfull ship?
fit a long point and stay out of 14km and kill it with almost everything.
It's gets pretty boring pretty fast . It's last time i respond to troll post. I swear.
1. lot of dps ? 999 dps now with all 5 oh void. That is not a lot of dps on cruiser. It's Mindnumbing amount of dps. And it does sacrifice NOTHING to get that dps. Also applies ever single 1 dps of that with ease.
2. Extremly powerful web ? Extremly ? Now after removing this web from Ashimmu - it's only cruiser in game that provide this bonus. It's not just extremly powerful but completly unique , where nothing in this game can bring this kind of advantage to your cruiser gang. No other cruiser possess this bonus - most powerful one in game.
3. "it can't tank well" - i completly miss point where 50k + ehp ship pre slaves/links/pimp mods is not tanking well. It tanks better than Phantasm/Ashimmu/Cynabal. 6 lows , huge base ehp. What exactly you understand as "tanking well" ? 100k base ehp ? Sorry mate this is ehp of navy bc or some fat prophecy.
4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance ....
5. No utility ? How is 2x 90% web not an utility ? Basically you can rename your webifiers on this ship to - IMMOBILIZERS. What did you expect ship with 1k dps 50k+ ehp(pre any buffs from links /slaves) and insane utility allowing you to freeze any ship in this game including new phantasm/succubus - despite ab bonus they got. You what expected also extra 3 free mids for damps with huge bonus on this ewar or what ?
6. Lets not forget about 50 bay allowing you to bring some sort of hornets-300 to bring even more utlity than you already provide.
7. "It competes with deimos" - and it wins in some aspects easily. Sure it won't tank that well, but it brings utility to fight - something deimos does not provide at all. And if HAC cannot dps/tank well - what actually it should do best ? As AHAC is not EWAR ship you know. Also Vigilant does not lose in DPS aspect. Not by single point.
8. "fit a long point and stay out of 14km" - so what now ? The Vigilant pilot cannot oh web ? Because you know heat aint stacking when you don't web actually - so he can have webs preheated 24/7 until he actually gets web. So more like never get within 18.2km - GL with THAT. And that only if he does not have links - and guess what ? Most users of serpentis ships carry over some stupid links. Links that actually give serpentis ship pilot more than they give other ships. So expect webbing above 20km easily. Also try to kite Rail Vigilant ... it is going to hurt more than anything you gonna fly. It's joke ...
And last : "And since when do people think the vigilant is a powerfull ship?" - answer : since always. For reasons posted above. One of most powerful cruisers ever in game pre this rebalance and easily after aswell (hopefull not that powerful after). Worth every isk you pay for it. Actually heavily underpriced. |

Naomi Anthar
321
|
Posted - 2014.04.08 09:25:00 -
[19] - Quote
Kaarous Aldurald wrote:And Naomi misses the point again.
Apparently it's "Grr, Blasters!" in here tonight. Yeah, it can deal about a thousand. But when you say things like "has no problem applying it", that's just bullshit.
Range is part of damage application. It's got, what? 2.5km optimal, *maybe* 8km falloff?
Stop being such an EFT warrior, and look at the ship in the game, with real scenarios, not on paper.
Actually i undock ships. Sorry but i do. And not to fight asteroids on belts.
Real scenario tells me vigilant got no problem to get into 2.5km optimal in no time.
Also i had pleasure to fight linked Rail Vigilants - oh trust me it's real pleasure. We are not speaking about 2.5km range now.
I fully support your statement that "Range is part of damage application" - and there is no better cruiser in game to dictate range than Vigilant. Yes even poor recons are outclassed in thier own stuff by this "ship without utility". Thanks for actually supporting my claims.
And even with blasters - it actually does not have that horrible range - especially with null (still not bad dps on top of that ) . It's not like it does not have falloff bonus. But why use null when you can void your opponent into oblivion after rendering it immobile.
It's not complaining about blasters. Blasters are ok for what they do. But once you make blaster dps unavoidable ... then we got some problem.
And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness. Point is i would love to see some sort of sane balance in this game. |

Naomi Anthar
321
|
Posted - 2014.04.08 09:54:00 -
[20] - Quote
Kmelx wrote:Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. If you can't get a vigi into web range of a stabber you are terrible and should not be flying the ship.
What he said ... Like it's 18.2 web range without links. And lets of course assume vigilant is not rail. Let's assume also stabber will break Vigilant tank before it will run out of cap with mwding around. Of course it will break it's tank with massive dps from barrage from 20km and more (because under 20km ... you know what happens).
And you guys tell me i speak from EFT perspective. Actually i did fight vigilant in my stabber more than once. He webbed me easily from 20km + he was also rail fit in first place.
But i bet you can show me tons of killmails of vigilants who have fallen to your mighty solo stabbers. |
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Naomi Anthar
321
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Posted - 2014.04.08 10:17:00 -
[21] - Quote
Caitlyn Tufy wrote:Naomi Anthar wrote:4. not incredible fast ? Not slow either. With 2x 90% webs you should not have problem to dictate range vs even fastest ships in this game. And it's getting faster in this rebalance .... Assuming you start in range of webs. If you don't, all that percentage means nothing, a Stabber will tear it apart piece by piece, orbiting outside its web range. That's what Serpentis is about - in-your-face, blaster wielding short range overlords. However, have it face a kiting ship and they'll have a big problem. Of the above ships, do you know which one I think will be the most powerful? Gila. Don't believe me? Let's talk again in a few months.
Ah also i can see Gila being most powerful ... where i said it won't be ? I will put many dozens of stocked gilas to extensive testing. I hope you are right ... i will speak to you after derping 20 or more of those hulls with impunity ;). Just like worm may end up being best pirate frig. Because MASSIVE tank and MASSIVE dps combined is never bad thing. To be able to outdps opponent and outtank - is never getting old.
But sorry to destroy your illushion of Serpentis ships - but most prefered version of daredevil and most powerful one at same time is - raildevil. Gl kiting this thing. Rail Vigilants also exist. As someone who actually saw those in action - can recommend those ships as true monsters. Now with more lockrange and more speed - they ain't gonna getting weaker than they are.
Trust me rail Serpentis ships are real ... and most of the time i beg serpentis ship to be blaster brawler rather than rail monstrosity.
But hey it was said i'm eft warrior with no experience who never saw those ships other than in EFT.
Maybe i was just dreaming ? Maybe it was just deja vu ? But from what i have seen serpentis ships are true terror to face. Not saying you cannot kill one or you cannot counter some - see sentinel for more info on this topic. But in most of situations those ships are just insane and close to being unbeatable (although ship ... is ship , but player can make mistakes in fitting vessel or piloting it).
It's just simple mechanics - i killed legion in dragoon solo - true story. Because it decided it bump me from gate - so i webbed/scrammed it and was orbiting it at 500m where it couldnt hit me. Legion pilot made huge mistake by closing to me , instead of using scorch to wear me down like it should lol. Does it make Legion bad ship ? Does dragoon have edge over legion ? The same edge most of ships have over serpentis ships - bad pilots. Because hull itself is just insanely strong in right hands.
Killing Vigilants in Stabber is some joke. Everyone know this. A good one tho - so +1 for wtf factor. |

Naomi Anthar
321
|
Posted - 2014.04.08 10:23:00 -
[22] - Quote
seth Hendar wrote: 18.2km?? the best you can fit is 15km
Now ... this is my last ... post. I got tired. If you would actually pvped once in your life. Or actually did even train thermodynamics to lvl 1. Then you would hear about so called mystic "overheating". How it works must be a true mystery to so accomplished PvPing legend like you. But well it actually does exist. What it does ? Noone knows. Some say it grants you 30% bonus to web range. Not sure if we should believe in rumors tho.
In case i would be right and you can web beyond 15km ... (of course as you know better than me we cannot) ... then i could be right actually that stabber does not wreck vigilants erry day. But then i'm wrong. No single Vigilant webbed anything beyond 15km EVER. |

Naomi Anthar
321
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Posted - 2014.04.08 12:05:00 -
[23] - Quote
Medalyn Isis wrote:King Fu Hostile wrote:Naomi Anthar wrote: And you know what ? I don't even mind if vigilant stays completly how it is now ... i mind other thing - that people like you think it's not broken op. Because at the end of the day - i can just fly my own vigilant and enjoy broken opness.
Yet you don't actually fly it Yes, she has commented in every pirate faction thread asking for nerfs, or to keep the status quo, yet only appears to fly t1 frigates and the occasional t1 cruiser in FW.
keep in mind every succubus you buy, every phantasm, every worm, every gila , every cruor, every ashimmu and so on may ... come from my stockpile. Especially those ships i mentioned. For example i got around 170 phantasms.
Yes i'm stupid - you are smart. Obviously everyone in EvE was clever enough to stock exactly correct hulls that will get major buffs. And get easy XX billions just for accepting correct contracts/putting correct buy orders.
Because it's not like i can judge if ship deserves nerf or buff.
I sit on over 400 buffed pirate hulls because of luck i bet. I couldn't predict it - because i'm just poor fw scrub that does not know anything about mighty pirate hulls. Not like awesome Medalyn Isis.
I'm sure i have some contacts in CCP who tell me with months in advance what they gonna change in what ship. Because how such clueless person like me could predict such changes and make such amount of money. IMPOSSIBLE , he must be cheater. He knows nothing about pirate ships. This XX billions effortless profit he made ... it is just luck. He must have 0 idea about pirate hulls. It's just coincidence he stocked correct ships in great numbers before changes got announced ! |

Naomi Anthar
321
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Posted - 2014.04.08 12:11:00 -
[24] - Quote
CCP Rise wrote:Morning fellows
I've been reading as fast as I can and I'm almost up to most current post but I'm about to be stuck in meetings for a few hours so I wanted to respond to what I'm seeing so far.
Everyone seems unhappy with the Cynabal - fair enough. The balance oriented folks here are going to have a sit down this afternoon to discuss options to add some more unique flavor to the line. Failing any large changes, I'll at least look at the powegrid and make sure Artillery is viable.
Vigilant powergrid seems to be at least a mild concern so I'll look at that again. I'm not sure there will be changes here because if I remember correctly it was trivial to do 1600 + mwd + at least Ions which is probably a bit generous. Will check it out though.
Phantasm is mix of excitement and concern about the tension between the bonuses (guns + speed and sig + shields) which is fair, but I think this is part of what makes it interesting and I'm not really worried about it not being strong enough. Part of how I justified the weird bonus set is by looking at how it performs as a simple MWD/shield skrimisher, which it does quite well.
Hopefully back with more in a few hours. Thanks for the response (except you Capqu)
Thanks for fast response. You are right on Cynabal ... R.I.P Arty Cyna if this PWG change comes online.
@Vigilant you are completly right , mwding around with 1600 plate and neutrons on this super strong hull was more than it should be. Glad we agree there. You can still fly with mwd + 1600 + ions now with some effort in fitting department.
@ Phantasm - give it a go. Nice concept and i fully support it. Not just me as you can read aswell.
Gotta say you are working with stuff a bit faster now ... which also pleases me. Time to undock some hulls ;). |

Naomi Anthar
321
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Posted - 2014.04.08 18:23:00 -
[25] - Quote
Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. |

Naomi Anthar
321
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Posted - 2014.04.08 18:34:00 -
[26] - Quote
Michael Harari wrote:Imagine if a drake with 2 invulns had better tank than any other ship in the game could get with any number of slots devoted to tank. Would that be a well balanced ship?
If serpentis had what the bonus intended (50% stronger webs) it wouldnt be an issue. But what they actually have is 500% web power.
It's long time since people simply closed eyes to how serpentis webs work. I'm just happy it got pwg nerf preventing neutrons along with mwd/1600 combo.
Sadly having 2 serpentis webs is WAY better than having 4 webs.
But hey i hear it is ok and is on par with bonuses like 7,5% tracking or so. Guess it must be true ;).
So yeah at the end of day i will take 150 pwg nerf. At least it will deal less dps. |

Naomi Anthar
321
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Posted - 2014.04.08 22:43:00 -
[27] - Quote
So what now ?
We actually are coming to conclusion that poor serpentis ships are underpowered now ?
Come on , give me a break. Or i wll just pass on from laughing. |

Naomi Anthar
321
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Posted - 2014.04.08 22:50:00 -
[28] - Quote
Lisa Sophie d'Elancourt wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. As someone noticed already you show clearly obssesional butthurt about vigilant.
Yeah i'm butthurt about 90% webs. Not only me, i would say plenty of people are about serpentis ships. You got me. I'm butthurt, what you gonna do about it ? Not that butthurt as before tho - as some nerf did slip in for one of those "underpowered" hulls.
Obssesional ? As soon as topic will go down, same will happen with "obssesion" clearly making not really an obssesion.
I try to make an impact when impact can be made - aka when we can provide feedback.
Can't recall myself making single topic about serpentis being op. Hardly can call that my priority.
This balance pass is small victory tho, maybe BS changes can make me smile even more.
Now eat the nerf like a man. |

Naomi Anthar
321
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Posted - 2014.04.08 23:58:00 -
[29] - Quote
Kaarous Aldurald wrote:Has anyone checked out the fittings for the Ashimmu now that it's only -120 grid instead of -200?
Yeah which is actually pretty good. Removing one utility high (medium neut 175pwg) wasnt equal to 250 pwg nerf (you need to include skill ... lets not even mention implants) |

Naomi Anthar
323
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Posted - 2014.04.13 14:32:00 -
[30] - Quote
marVLs wrote:Gila (removed drone bandwidth):
Role bonus: - can deploy maximum 2 drones af any kind
- 200% hp and damage of light drones - 500% hp and damage of medium drones - 200% hp and damage of heavy drones
or something like this
What would stop pilots from using fighters/fighter-bombers - especially fighter bombers ? It would be silly if Gilas would be never anti capital platforms ;p |
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Naomi Anthar
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Posted - 2014.06.08 22:27:00 -
[31] - Quote
Jenn aSide wrote:Mana Shian wrote: My corp mate was insta-popped in a Hawk by the Gila's Valkyries. 2000+ damage in a single volley. Crazy stuff. An hour ago I killed a pvp fit Stratios and chased off his enyo buddy in a PVE fit Gila (I was doing a blood raider anomalie). I didn't even have a point, I did mwd into him when it look like he wanted to warp. Augmented Hammerheads rock.
Anyone taking on Gila in something other than Gila is madmen, anyone taking on worm in anything other than worm ... is also pretty damn crazy.
The only legit way is to blob this thing. And you better blob it hard as those ships easily shrug off smaller blobs.
I was selling Worms at even 120 mil - really if it would not be op it wouldnt jump from 40 mil to 120 mil in 2 months ? Gila used to get BPCs for ~~115 mil now its selling at 300mil ++.
Market has spoken . now that i almost sold my stockpiles ... i demand nerf hammer. Sorry silly boys if you though things will last like that now ;ppp. You should have sold your stockpile as there is like 0% chance those 2 won't be nerfed big time. Rattle is ok as far as i can tell you.
And CCP really ... you did great job with this patch - even made topic about that. But this guristas ... i knew its going to be that stupid. I wasn't crying as i had ~~70 worms to sell and ~~50-60 gilas. So either way i'm winner, kept some of those hulls for myself if you decide that it stays that OP (hahaha that would be league of guristas in PvP). |

Naomi Anthar
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Posted - 2014.06.09 15:12:00 -
[32] - Quote
Dehval wrote:Cearain wrote:I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the gila seem to out tank and out dps every other faction ship at every range.
Have a blaster vigilant with a great web. Well ok come on in close to the gila and you will die. Have rails fit ok then stay far out. You will die out there. Best case? The web will help you escape.
The same is true for the sansha ships ab bonus or the angel speedy ships. At best it will help you escape the gurista ships. There seems to be no fighting them.
Blood raider ship? Missiles and drones dont require cap. But if your lucky you can neut the point off of you and escape the gurista ship. If your lucky.
When it seems your best scenario in every other pirate ship of the class is escaping the gurista ship then something seems wrong. Don't fight a Gila without a neut. Even a single small neut will cap it out in under 3 minutes, medium in half that time. Gila has a worthless capacitor. Enough that you should be able to escape it if you play into that weakness. Although I do agree with you the ship is too strong. Probably could do with a nerf to the drone bonus from 500% down to 400% or so.
And how he is supposed to tank over 900 dps in that 3 minutes or even 1min and half ? Play into its weakness? Yet to witness single drawback in worm/gila ;)).
I think it would be safe to assume that missile damage should go 10% - > 7,5% Drone to what you said. On top of that shove a bit of either fittings or shield amount.
Yes that sounds like big nerfs. But even after that it will be monstrosity, just a bit less hopefully. Same goes for worm drop damage bonus from 300% to 250% or even 225%.
And do something about worm fittings it cannot be that i saw people fit 2x medium shield extenders, mwd , rocket launchers damage control and 2x ddas ... or 2 MASB with that combo.
Pretty much fittings are hilarious on this ship, surprised that citadel torpedos dont fit on worm/gila. Almost ;))))). |
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